Sunday, January 29, 2017

OUGD501 - Studio Brief 01 - Study Task 06: Consumer Identities


This week's task was to write a 300 word summary of the extract that explains the relevance of the content in relation to commercial visual communication. Within this summary, I needed to consider how this will affect my understanding of a chosen target audience, and ultimately my practical outcome. There were quite a few points that I was able to pick up on in relation to my practical response.



Essentially, the extract focuses on how people are influenced by brands and other people's possessions, when thinking about own identity. Jansson-Boyd and Cathrine's explanation of the term 'downward social comparison' is particularly interesting in relation to my own practical work. They describe this as being where ‘people compare themselves to others who are seen as inferior’. As I am going to focus very heavily on branding and marketing, one point that could be further researched into is what physically makes something ‘inferior’? Whilst high-end brands, such as Gucci, Armani, Prada, are brands that may considered to be inferior in terms of how expensive and high-quality items are, less expensive street-retail brands, such as Nike, Supreme and Palace, could all be considered inferior in terms of an aesthetic look to a completely different audience of people. In this sense, to make a brand inferior, target audience must be critically analysed and considered in the marketing and branding process.

One very intriguing point made is that the use ‘realistic images to promote products has indeed been found to make people feel better about themselves, as people have been found to be more likely to compare themselves with those who are similar rather than dissimilar’. In the sense of advertising clothing and other people-related items, this is one point that is extremely relative to my practical work. For the marketing campaign, I am going to try and promote people finding their right size - rather than fitting into a size that they are led to believe as being acceptable by the media. Consumers should celebrate their actual identities, rather than wishing they looked another way through certain marketing ploys. Whilst this does not directly link to the issue of 'serial returners', it may suggest that people buy various sizes of clothes because they are worried about their appearances if clothing does not fit as well as seen online.

Monday, January 23, 2017

OUGD501 - Studio Brief 02 - Study Task 05: Research


Before generating any ideas I researched into the clothing marketplace, current technologies related to retail, problems with online shopping and target audience. I also did some further research into marketing strategies, and analysed a variety of relative visual examples. This research will directly inform the ideas created in the next stage of the process.



MARKETPLACE

Online Retailers

The total value of UK retail sales in 2016 was £358 billion, whilst US sales hit almost $5 trillion. The biggest on-street clothinf retailers in the UK can be seen below. In terms of online clothing retailers in the UK, Amazon is the most used site, alongside many others.




To try and work out what makes a retailer so successful, research was made into the consumer and what they look for in online clothing stores.

31% of consumers say that they would be more likely to make purchases if they were offered personalised experiences such as product recommendations or tailored content online. Over the years, Amazon has invested a lot of time and money into its engagement data strategy so that its personalisation is very targeted, and very effective. Amazon tracks user interests and creates a personalized shopping experience for each user. The ‘response to buying suggestions’ that Amazon offers its customers is said to generate an additional 10% to 30% in revenue for the business.

Retailers who want to use recommendation systems on their own portals can either attempt in-house implementations, or utilize third party software. More recently, recommendation systems are being integrated into complete digital marketing platforms. By monitoring how people react to marketing campaigns, companies can learn about which message characteristics cause customers to be most responsive.
There are many reasons for why Amazon is so successful, functionally. Some of the main features that I have found that make the entire platform so effective are:

  • Personal Touch - Amazon's personalized marketing strategy makes the experience suited to each user, which is hugely beneficial when keeping customers engaged.
  • Reviews - One of the most important features is user reviews as research shows that a massive 88% of consumers ‘sometimes or always’ consult a review when making a purchase, and 60% were more likely to purchase from a site that has customer reviews on.
  • Big Calls-to-action - CTAs need to be big, colourful and obvious so customers can’t miss them. Ideally they should also create a sense of urgency and get the user straight to the checkout. Amazon's buttons are extremely identifiable, making site navigation very straightforward.
  • Detailed Products - All products have descriptions, several large images, shipping details, stock levels and social sharing buttons.

In terms of the UK, ASOS is the highest ranked high street retailers’ in The UK RepTrak list, based on almost 5000 interviews with the general public. Reputation Institute executive partner Kasper Ulf Nielsen makes a very interesting point:

'It is intriguing that an online-only retailer has achieved a stronger reputation than the old high-street favourites. This not only reflects the shift in shopping habits of the UK general public, but it also underlines the point that you can build a high degree of trust, respect, and admiration without the face to face experience.'

The fact that ASOS does not have any physical stores shows that purely online retailers can be successful, and that online retail is as successful as in-store retailers.






ASOS was founded in 2000 and has used various methods to become the forefront online retailer in the UK. Some of the methods used include the following:

  • Technology Investment - ASOS has been doing on the tech front. They’re the largest UK user of Microsoft cloud services and the largest contributor of open source code to deployment automation technologies. With a young customer base, ASOS prioritizes mobile, using upgrades on its mobile app and site before implementing them on the desktop. They’ve also been known to use mobile-only promos. The result is that 50% of its customers shop via mobile, generating 60% of the retailer’s overall revenue and 70% of its UK revenue. 
  • Customer Focus - ASOS have a structured advocacy program to thank their most influential fans for speaking positively about them on social media and elsewhere. The #AccessAllASOS program gives members exclusive benefits and discounts, as well as access to special events. This is one marketing strategy that is beneficial to not only ASOS, but the consumer too.
  • Social Media - ASOS has over 4.5 million likes on its Facebook page and 5.8 million followers on Instagram. CEO Beighton also recently stated that Snapchat is 'increasingly important' to their success. In terms of social selling, ASOS manages to market its products on various social media sites, using ads on Facebook, Instagram and Twitter with 'shop now' buttons.
    Social media has been used cleverly by ASOS to allow them to communicate directly with their fans, helping to build a closer and more personal relationship with their clientele and enabling their customers to have an input. This kind of personalisation, helps customers to really associate themselves with a brand, meaning they are more likely to return or recommend the company.
  • Clear Layout - Much like the Amazon website, products are accompanied with detailed descriptions, large images and sizing info. Some products even have catwalk videos, where customers can see short clips of items being worn. The aesthetic is modern, clean, simple and very straighforward, with identifiable CTIs. ASOS does not have reviews however. 

Statistics

Some interesting statistics relating to UK retail were found when researching online:

  • People aged 18-24 are twice as likely as their parents to do internet shopping using their smartphones.
  • 81% of customers say that they will buy from a business again if they were satisfied with the experience. So yes, going that extra mile for your customers and addressing their pain points will certainly pay off in one way or another.
  • UK online retail sales reached £133bn in 2016, an increase of £18bn, or 15.9%, year-on-year.
  • 77% of men and 75% of women shop online.
  • 49% of UK consumers made their last clothing purchase online.
  • People aged 25-34 buy the most clothes online in the UK.



CURRENT & FUTURE MARKETING TECHNOLOGIES

Personalised Video Ads & Dynamic Advertising:

Video ads are currently used all over the Internet; sites such as Facebook and YouTube use cookies and other means to target specific content to their users. Almost all online video ads today are pre-made clips that are directed at certain target audiences; however, some sites are starting to use data collected to make adverts personalised. One fairly recent example of this is Facebook’s ‘Year in Review’ feature in the UK, which allows users to relive all their favourite memories from 2016. Whilst this is not classed as advertising, it is a unique feature to Facebook that makes the platform much more memorable and personal to its users.



One major company that is moving towards using personalised video ads is Amazon. Midway through 2016, Amazon tested some new ad ideas at an event in London. Amazon’s concept is to make its adverts more effective by creating them on the fly, tailored to each user's interests. To do so, graphic templates are made that contain superimposed images and text. These can be selected and altered to specific users by the company's algorithms. Whilst many commercials can be created using such motion graphics templates, a human is usually required to arrange and edit their parts using specialised software - a time-consuming and potentially expensive activity. Therefore, the challenge is in making the ads work for all users, without the need of a human to program the ads.

A recent report by Leo Kelion, technology desk editor at the BBC, highlights how the ads showed huge potential; however, much of the feedback given in the talk inferred that they needed to treat ads very carefully. Maisie McCabe, acting UK editor of Campaign, emphasised the problems very clearly:

‘Video has always been an incredibly effective way of advertising. Technology is now enabling brands such as Amazon to combine the power of video with the precision of targeted online ads. However, this must be done sensitively and openly. Brands must be careful not to scare off potential customers by abusing the trust people place on them when they allow companies to track their data. Moreover, there's a big difference between what people expect from a static display ad and online video. Amazon will need to make sure its personalised videos are more engaging than the functional shopping ones they serve at the moment.’

Another example of how dynamic ads can be used effectively can be seen by Nike's 'We Run Paris' campaign. Each runner received an email with a personalised video, incorporating their own race time and course photo. The idea was to increase runners' social activity around the race, increase awareness of the cause and of the brands involved. An example email video can be seen below.



When considering a start-up clothing brand, personalised video ads would be very difficult to use in a marketing campaign as there would be no customer data to use (unless it was bought). Essentially, this marketing strategy is best for established companies, as they have access to information about their customers and their interests. It is definitely an aspect to consider in the idea stage however.

Sources - http://www.bbc.co.uk/news/technology-36773409


Video Engagement vs Photo Engagement

In terms of advertising there are two main possibilities - video advertising and photo adverting. Whilst it is difficult to weigh up which is more effective, recent studies have shown that videos will account for 69% of all internet traffic by 2017 (Visual Narrative, 2016). This means that consumers will be choosing videos over static webpages as a place to get news, information and entertainment.

Doubleclick, a digital marketing agency, found that videos run as advertisements received CTR (click through ratios) between 4 and 7 times that of image banner ads. Actual click-thru rates for video ads were measured anywhere from .4% to .7%, whereas GIF and JPEG ads only averaged about .1% CTR.

With video banner ads, the length of interaction and duration watched can be measured. It has been found that users tend to watch more than two thirds of the video on average. This highlights how users are captivated by the advertising message for a measurable duration.


CMO released a bunch of statistics about video advertising in 2013. They found the following:

  • 72% of in-stream online video ads are watched to their completions.
  • Consumers are 27 times more likely to click through online video ads than standard banners.
  • Static images, which were worth more than video two years ago, are now declining fast, at a rate of nearly 45 percent.

Overall, it is  clear that video advertising has become a much more effective marketing strategy to use than photo advertising. A lot of the information found here is from a few years ago; since then, video advertising has blown up, with social media platforms such as Facebook and Instagram being taken over by videos. This will definitely be considered when developing ideas forward.

Sources:

https://tubularinsights.com/video-ads-more-effective/
https://www.visualnarrative.tv/blog/2016/1/18/why-videos-are-more-effective-than-static-advertising
https://www.cmo.com/features/articles/2013/8/27/video_15_mind_blowing.html#gs.o57WrlA


3D Modelling

Amazon is developing a 3D modelling system to solve online clothes shopping’s biggest problem by making size recommendations to customers based on a 'reference item'. Amazon would use a device to take the internal measurements of its products, allowing it to create three-dimensional models it would store in a database. As a user shops, Amazon would be able to recommend products with a similar fit based on whether its dimensions match the reference item within a certain threshold. As an example, if you like the way in which your Converses fit, then you could be reasonably assured any sneakers Amazon recommends as a match would fit well, too.

Currently, Amazon are only developing a system for shoes. A system that works for all types of clothing is one possibility that would help to prevent serial returners from abusing the free returns system. This is one solution that sparked some of the initial ideas.

Source - https://qz.com/730986/amazon-may-be-developing-a-3d-modeling-system-to-solve-online-clothes-shoppings-biggest-problem/



Virtual Reality

One piece of technology that is constantly evolving is virtual reality and augmented reality. To date, no large retailers are using either as a a key part of their platforms; however, there are a few recent examples that highlight the potential of virtual reality.

One example is an app called 'The Sampler', which allows you to visually see what different Converses would look like on your feet. Whilst the execution of the shoe being shown on your foot is still very unrealistic, there is huge potential in being able to model footwear without being in a store. This concept, in my eyes, will be the future of online shopping, where users can visually see clothing on their bodies without having to leave the house.

A second example that is much more refined and professional, visual-wise, is IKEA's VR app, that allows you to see products in your home. The video below essentially highlights everything you need to know. It is a very clever way of allowing customers to see what IKEA's products would look like in their home. Both of these examples inspired me to consider a VR clothing idea in the following idea generation stage.





ISSUES WITH ONLINE CLOTHES SHOPPING

Serial Returners

New research has indicated that almost two thirds of internet clothes shoppers are 'serial returners’ (BBC News, 2016). These are people that regularly purchase clothes online, have them delivered and then send them back again in exchange for a full refund. With many online retail outlets offering free standard delivery and returns, it’s easier than ever to have a change of heart having tried on your purchases.

According to industry figures, up to 40 per cent of all online fashion purchases are returned while 63 per cent of women have returned an item within the last six months. Barclaycard say that 30 per cent of us deliberately over-buy and plan to return purchases (BBC News, 2016).

Whilst this may seem convenient, there are many negative outcomes that have been caused by so many items being returned for free. Firstly, there is the economic factor; experts now say that clothes prices are rising in an attempt to recoup profits. Globally, businesses lose an estimated $8.4 billion each year because of online purchases returned due to wrong sizing, according to a report by retail research firm IHL Group. As online shopping continues to grow, the volume of returns is reaching a tipping point - generating huge costs for retailers, such as charges for home delivery and processing returned items at specialist agencies that steam clean and re-package clothes.
Recent research from Barclaycard suggested that one in five online businesses had increased prices to cover the cost of managing and processing customer returns.

To try and work out what it is that makes serial returners buy various sizes of clothes I read through an article on The Daily Mail. This featured a variety of responses from women that claim to be serial returners. Some of the most relevant points that I took from the article can be read below:

  • ‘I’ll buy four pink T-shirts in different sizes and styles from various shops, but keep just one.
  • ‘There’s nothing worse than loving an item but finding it’s too big or small, so I leave nothing to chance.’
  • ‘But I’d never wear the clothes out before returning them. Frequently, I take a picture of myself on my mobile and send it to friends.
  • ‘Some months I spend as much as £2,000, but most of purchases go back. I try to always use free delivery and returns, so it doesn’t end up costing me much.’ 

Source - http://www.dailymail.co.uk/femail/article-3643556/Serial-returners-send-buy-online-driving-prices-rest-us.html

Whilst free returns is one service that is widely considered to be standard in todays clothing industry, it is clearly one aspect that is being abused, as people feel that they can order as much as they want and return it if to their liking, without considering the sustainability issues and financial issues involved. The main problem that many people clearly see with online shopping is the fact that it is very difficult to determine what size you are before buying.

Tony Mannix, CEO of Clipper, said that the brands he worked with did not want to be associated with the vast quantities of returns he handled at any one time - enough to cover ‘forty premier league football pitches’. You and Yours reporter Samantha Fenwick - who visited one of Clipper's plants at a secret Yorkshire location - said some of the clothes did not come back in peak condition. This results in 5% of items being binned. According to Euromonitor International, Apparel Retail Volume in Units was over 100 billion globally in 2015. Whilst 5% of items may not be binned by every retailer, an estimate based on the statistics found suggest that around 5 billion items are binned each year. This therefore highlights the other effect of serial returners - the environmental effect, as such wastage is a sustainability issue that can be a big problem for retailers.

Lee Bloor, from the online fashion retailer, Lavish Alice, made a really interesting point about the whole issue:

"They shouldn't advertise free returns and free deliveries if that's a problem for them. I feel that this is partially a part of the problem in one sense; whilst it may separate some clothing stores from others, it would make much more sense in terms of sustainable reasons for stores to only allow free returns if it is not problematic'.

To stop the problem, there definitely needs to be some way of preventing, or limiting, people from ordering multiple sizes of the same item. As almost every large clothing retailer now offers free returns, it would be very difficult to stop such a service; however, there are ways of stopping the problem. This is what inspired me to focus on improving the user experience of online shopping.

Source - http://www.bbc.co.uk/news/business-36395719



It's Complicated

One problem that is associated with online clothes shopping is the overcomplexity of it, and the fact that there are thousands of retailers to choose from.

Studies by Forrester Research estimate that approximately 50% of potential sales are lost because your visitors can’t find what they are looking for. Sales are also lost where product information is missing.

In terms of the functionality of online stores, one new technological possibility that can be used by online stores is heat map tools. Sites such as Mouseflow and UserReport give detailed diagrams of where consumers are clicking, and how sites could be improved. For a start-up company, this could be very useful to trial with a test group before lanching a site fully. The best online stores have clear customer service and an easy-to-use, accessible layout. According to Kissmetrics, 81% of customers say that they will buy from a business again if they were satisfied with the experience. This will definitely be a key aspect to consider if I choose to design a new store.

Source - http://www.guided-selling.org/solve-the-5-biggest-problems-of-online-shoppers/


TARGET AUDIENCE

With online retail, the importance of target audience is crucial when, especially in the sense of marketing. Geographically, I want to focus my ideas purely on the UK because I have experienced using the online retail market and have much better access to getting feedback from people in the UK.

According to an industry report of the UK market demographic, age groups of individuals that buy clothing are very close. The highest buying age group is 25-34, followed by 18-24 and 35-44. The lowest buying age group is over 65's. It has been found that online shopping is more common for women, where 59% of women purchase clothing and sports goods online.
















I managed to find interesting opinion on the demographic of online shopping when researching online. This was an answer given to someone wondering what age group they should target when launching a clothing brand:

'So if I was to open an online shop either pick a target market of 25-30 or 30-45 or 45-75. I'm talking women's clothes of course. But men are different. Older men just buy what is necessary for work which is very prescribed and very little for casual. The real men's market is 25-36. They are into fashion in a big way because they are competing for women. There are more women in the world than there are men. Get the picture? That is the difference between the sizes when it comes to fashion. Women compete with other women and to attract a male but the real aim is to upstage another women. So for men, I would target the younger age market.'

Whilst this is just one person's opinion, they are spot on about 25-36 being the real market for men. Demographically and psychographically the majority of men at this age are looking for partners. Socially, they will be going out a lot, and therefore have a more focused attitude to their appearance and clothes.

Cooper Smith, a senior research analyst with Business Insider Intelligence, highlights some important stats about online shopping demographics psychographics:

  • Age - Despite having relatively low incomes, millennials, those consumers aged 18 to 34, remain the key age demographic for online commerce, are spending more money online in a given year than any other age group. 
  • Age - Despite having ultra-low incomes, Generation Z, those aged 18 to 24, spends the highest share of their income online.
  • Gender - The conventional wisdom is that women drive shopping trends, since they control up to 80% of household spending. However, when it comes to e-commerce, men drive nearly as much spending online as women.
  • Gender - Men are more likely to make purchases on mobile devices. 22% of men made a purchase on their smartphones last year, compared to 18% of women. 
  • Gender - Many men want to buy everything online: 40% of men aged 18-34 say they would ideally 'buy everything online', compared to only 33% of women in the same age group.
  • Income - Online shoppers tend to live in households with higher-than-typical incomes. 

As more women use online shopping than men, it seems much more suitable to focus my target audience on women, as this will solve a higher percentage of the problems online. Informed by the research I have made, 3 personas have been produced. One of these will be chosen to develop ideas forward.

1. Young Adults

Ages - 16-24
Income - Fairly low, but they spend the most online, and the highest share of their income on clothes.
Nationality - UK
Interests & Lifestyle - As young adults are still growing and maturing, their clothing interests change over the years. This means that product information, particularly sizing, is very important. Consumers of this age are mainly mobile shoppers, and are very tech-savvy when navigating online stores.
Attitudes - 76% of youths prefer to 'webroom' (research an item online before going in-store), as opposed to researching in-store and then buying online. Young people are more likely to enjoy shopping, to label themselves “shopaholics” and to find shopping less of a chore. They are also more likely to use mobiles to research or purchase products than older age groups.

2. Top Consumers

Ages - 25-34
Income - Average
Nationality - UK
Interests & Lifestyle - With a higher income, this age group has more money to spend. The top consumers are quite tech-savvy, and spend the most on clothes and sporting goods.
Attitudes - Similar to the young adults target audience, the top consumers prefer to 'webroom' and use mobiles to research for products. Whilst men are into fashion in a big way at this age, women are also clothes shopping the most online.

3. Mature Adults

Ages - 35-50
Income - Fairly high
Nationality - UK
Interests & Lifestyle - Lifestyle wise, many adults of this age have families and children. Whilst online spending for clothes is still clearly a big market in this age group, customers are interested in more expensive brands, and buying in-store.
Attitudes - Whilst this age group is still fairly young, maturer adults spend less money on clothing and prefer to shop in-store than online. Mature adults are averagely not as tech-savvy as younger consumers; they tend to use various devices to order clothing, rather than just mobile platforms.

https://www.statista.com/statistics/286096/clothes-and-sports-goods-online-purchasing-in-great-britain-by-demographic/

https://www.quora.com/What-are-the-challenges-faced-by-online-clothing-retail-stores



VISUAL ANALYSIS


After reading through Noble and Bestley's 'Visual Research', I analysed a variety of marketing campaigns and existing clothing platforms. Some of the key terms mentioned in the book were used when analysing. A list of the words that I found useful were as follows:

  • Typography
  • Colour
  • Antithesis (contrasting terms/images)
  • Metonymy (images or names replaced by symbols)
  • Semiotics
  • Signs (iconic, indexical and symbolic)
  • Puns

Colour & Antithesis

One aspect that is crucial in online clothing stores is making the user experience simple and straightforward. Clear CTIs are crucial for customers to know where they need to go and what they need to do to buy products. ASOS does this through antithesis colour use. The typography on the page is kept black, the background is white and the important CTI buttons are made green for sharp visibility and user navigation. A screenshot example can be seen below.



Iconic Signs & Metonymy

Another way in which online stores visually direct their users is by using semiotics effectively; many stores use iconic signs to visually direct users. As an example, I analysed a few UK clothing sites that use signs to highlight where to go to checkout. Icons of shopping bags and baskets were used to visually emphasise these areas. Whilst these signs are iconic, online stores also accompany them with text to further make the shopping experience clear. Therefore, online stores are not entirely metonymic, which is one aspect that I will need to consider when developing ideas. 











Antithesis in Marketing

ASOS do a great job of using contrasting images to catch potential consumers attention. Their sponsored adverts are specifically targeted to social media users, and combine clothing of interest to the user with a range of colourful, and duller, items. This contrast between items is eye-catching and grabs users attention very well. This was a screenshot that I took on the Facebook app of some of the pieces of clothing that caught my eye when scrolling down the feed. The style of clothing appeals to me and the brighter pieces immediately made me stop scrolling - a successful bit of marketing in my belief.

















Puns

Looking away from the marketing of clothing, some campaigns that have been successful in making items stand out from the competition are visual pun adverts. D&AD featured visual puns in an article on Ways to Create a Great Ad, stating that:

'Visual puns can sometimes communicate the benefit without the need for an explanatory line. This creates clean, simple ads that can stand out among cluttered competition'. 

One example of a visual pun advert can be seen by the old Fiat 132 advert, which plays on the phrase ‘a wolf in sheep’s clothing’. This is very clever advertising, as Fiat are essentially highlighting that their car is not all that it appears - without actually showing any images of the car itself in the campaign. This highlights how I could launch a marketing campaign that isn't necessarily obvious or visually clothing focused.



Another great example is an old British Airways advert, which uses the windows on its planes and light to create a visual pun of tired-looking eyes. The concept behind visual puns are very simple; however, they are very different to ordinary campaigns and have a very strong impact.








Monday, January 9, 2017

OUGD501 - Studio Brief 01 - Essay First Draft


What impact has technology had on the way companies are branded and marketed?

As technology develops and the capabilities of digital means improve, companies are constantly changing and adapting their branding techniques to ensure that they are current and successful. Technology has had many negative and positive aspects on the way companies brand and market themselves; the rise of social media, use of data, email marketing and other digital aspects have all had a direct impact. This essay aims to highlight these advantages and disadvantages of these aspects, in order to identify how important it is for companies to use and understand technology successfully.

Social media has had many positive aspects on the way companies brand themselves. Today, 65% of online adults use social networking sites (Madden, M & Zickuhr, 2011). Whilst social networking platforms, such as ‘Facebook, Twitter and YouTube have generated perhaps the most publicity’ (Schivinski & Dabrowski, p3), they are merely a small area of the overall picture; social media also includes a huge variety of other digital areas - blogging, video and photo sharing, RSS and podcasts are just a few.

In one aspect, social media has had a hugely beneficial role on how companies are able to market themselves, as there are millions of new potential customers online that can be targeted. Siddiqui and Singh support this by highlighting that social media ‘helps to enhance market insight and stretch out beyond [companies] rivals with online networking’ (2016, p3). Companies can use online platforms to promote their products in a way that could never be achieved through traditional media; as opposed to digital media, traditional media brings a multitude of challenges, including a ‘large amount of valueless contacts, high expenses, and the diminishing impact related to the changes of media behaviour and the digital revolution’ (Karjaluoto 2010, 108-109). Therefore, in a way, social media has had a positive impact on how companies brand and market themselves.

The main problem with social media, however, is that companies must be as proactive as possible online to keep up a strong, positive reputation. In Social Media: The Good, the Bad, and the Ugly, Colivec & O’Connor explain that a ‘firm’s social media actions may directly “feed the funnel” by bringing in prospective customers’(2016, p129). Whilst social media can be used as a platform to boost a company’s customer base, it can also be neglected, or wrongly used, to damage a company. Colivec further states that ‘social media actions affect brand equity, with the relationship mediated by brand awareness and willingness of consumers to recommend the brand through word-of-mouth’ (2016, p129). There is a downside to social media that should not be underestimated.

With social media, customers have the ability to say negative things about a company. A poor customer experience online could ultimately weaken a company’s brand image, online and offline. Bob Kelleher makes a point that strongly sums this up – ‘Unless you take control of social media, you risk social media taking control of you’ (2013). To highlight this, two examples have been analysed which emphasise how the misuse of social media can have a negative outcome on a brand.

The most recent evident example of social media misuse is Ten Walls’ homophobic Facebook post. Ten Walls is a producer who blew up after releasing a track named ‘Walking With Elephants’ in 2014 – it has racked up over 8 million plays to date. On June 3rd 2015, The Lithuanian producer posted a homophobic rant on his personal Facebook account, classing LGBTIs as “people of different breed”. One paragraph stated:

“I remember producing music for one Lithuanian musician, who tried to wash my brain that I don’t need to be so conservative and intolerant about them. When I asked him ‘what would you do if you realized that your 16-year-old son’s browny [anus] is ripped by his boyfriend?’ Well he was silent.”

Gay Star News publication picked up on the comments and posted an article on their site. Reposts on various social media platforms, such as Facebook and Twitter, caused the story to go viral worldwide, and as a result, huge festivals, such as Creamfields, Pitch and many others, removed Ten Walls from their lineups. Today, Ten Walls has made a slight return; however, his reputation is still damaged. Whilst social media has had a positive impact, with his music becoming widely known through promoted posts and shares, it has also had a huge, long-lasting negative impact on his brand image as a whole.

Another example that highlights how social media can have a negative aspect on a company is the #McDStories campaign, which launched in 2012. As opposed to the Ten Walls situation, this was initially a positive marketing strategy that resulted in a very negative outcome. The concept, according to Forbes, was to ‘inspire heart-warming stories about Happy Meals’(2012). However, the result ended in an overload of tweets that completely went against the main aim.

The Los Angeles Times reported that the campaign was pulled within two hours, yet Twitter users continued to use the hashtag for much longer. The fact that this campaign was turned on its head without any of McDonalds’ doing highlights how carefully social media should be used. Overall, social media has had a positive impact on the ways companies are able to brand and market themselves. However, it is clearly very important that companies must understand how to use social media platforms to ensure that no negative repercussions are caused.

Alongside the impact of social media, technology has provided an entire new resource for companies – access to user data on a global level. McDonald and Adam, two American marketing professors, emphasise that ‘the use of the internet as a medium, and the World Wide Web as an evolving technology has made it less costly and allowed marketers to get information - both of low quality and high quality - more quickly and easily than ever before’ (1983).

Before the birth of the internet and ability to record data digitally, companies had much less of an insight into their customer base and important statistics / demographics. Today, “data-driven marketing” is the common-known strategy taken, where companies gather data and use it to meet their marketing goals. The types of data collected can vary hugely depending on the company’s end marketing goal.

Social media sites, such as Facebook and Twitter, gather information, such as ad clicks, email addresses, phone numbers, profile information, IP addresses and many other aspects. Companies are able to buy this information to improve their marketing strategies on such sites. Christian Fuchs, a professor of social media, highlights:

‘Facebook surveillance creates detailed user profiles so that advertising clients know and can target the personal interests and online behaviors of the users. Facebook sells its prosumers as a commodity to advertising clients; their exchange value is based on permanently produced use values, that is, personal data and interactions’ (2011)

The data bought by companies can be used to find out about specific statistics and demographics regarding their customer base. Information on ad clicks, post engagement and other factors all have direct impacts on future marketing strategies taken. In this sense, data technology has made the marketing process for companies much more efficient and fact-driven.

Yet, despite the very clear benefits of “data-driven marketing”, the ability to access data has made competition between companies much more challenging, as online marketing strategies must constantly be updated and reconsidered to ensure success. EY, a global leader in assurance, tax, transaction and advisory services supports this, by highlighting that ‘the idea of data creating business value is not new, however, the effective use of data is becoming the basis of competition’ (2014).

One company that stands out with its extremely considered use of data is Amazon. Opposed to how some of the large social media companies that sell off information regarding their users, sites such as Amazon predominantly use the data they have collected to improve their marketing and platform. According to BloomReach’s 2016 State of Amazon report, ‘better personalization would make 2 in 5 consumers more likely to buy from a retailer over Amazon’(2016).

Essentially, this indicates that 40% of people prefer to buy from Amazon, purely because they have implemented their data into the shopping experience, to ensure that the content is personal and appropriate to users. In an industry report on Amazon, Greg Linden, Brent Smith, and Jeremy York explain how they used technology to make their platform superior to other shopping sites:

‘At Amazon.com, we use recommendation algorithms to personalize the online store for each customer. The store radically changes based on customer interests, showing programming titles to a software engineer and baby toys to a new mother’ (2003).

According to the BBC, Amazon has recently initiated dynamic advertising, where ‘rather than just directing pre-made clips at targeted audiences, Amazon aims to make its adverts more effective by creating them on the fly, tailored to each user's interests’(2016). This is done by using templates that can be altered in real-time by the company's algorithms. Today, ‘approximately 9 in 10 consumers will check Amazon even if they find a product they want on another retailer’s site’. In this aspect, it is extremely clear that technology has, and can have, a huge impact on companies when it is combined with clever marketing initiative.

In terms of branding and marketing combined, another successful example of how data can be used to drive a campaign is seen by Spotify’s 2016 campaign, which has the tagline "Thanks, 2016. It's been weird”. According to Business Insider, ‘different versions of the ads, which [were] rolled out across 14 markets, contain localized messages from Spotify, driven by data from listeners and pop-culture topics relevant to events from 2016’(2016). By analysing the data of millions of users, Spotify were able to find unique pieces of information that could be developed into a tongue-in-cheek advertising campaign. One UK billboard example reads: "Dear 3,749 people who streamed 'It's The End Of The World As We Know It' the day of the Brexit Vote. Hang in There”.

Seth Farbman, the head of Spotify’s marketed explained that ‘there has been some debate about whether big data is muting creativity in marketing, but we have turned that on its head. For us, data inspires and gives an insight into the emotion that people are expressing’ (2016). The campaign was hugely successful, and really highlights how technology has impacted the possibilities companies have when marketing and branding themselves.

Relating back to the aspect of data being sold by social media sites, whilst the ability to buy data allows companies to understand their customer base and get an insight into specific audiences, there are many associated privacy issues that come with data collection. Garcia-Alfaro and Lafourcade explain that ‘Facebook does not take adequate steps to protect user privacy’ – it ‘is a good target for researchers, governments, marketers and hackers’ (p3). In one essence, selling data allows companies to make a substantial profit that can then be spent on the development of their branding and marketing. Profits can also be used to fund the purchase of data from other companies too.

Steve Faktor, a digital commerce expert, argues that selling data ‘might do more damage than the pocket change it’s likely to bring in’, emphasising that ‘not selling data also applies to large companies, not just startups’ (2014). The main point that Faktor makes is that ‘personally identifiable information can be valuable, but it leaves a trail. If the buyer proves unscrupulous or sloppy, it can permanently alienate customers and cripple your brand’. Selling lucrative information can really damage a company’s reputation. There are many laws in place regarding privacy and data information being sold; therefore, companies must be careful if they wish to even consider selling collected data. All-in-all, it is evident that data has its pros and cons. Whilst it can be used to produce successful, direct marketing campaigns, it can also be used incorrectly to damage a brand and further the success of a competition company.

To truly judge the impact that technology has had on the ways companies brand and market themselves, one must look back at how branding and marketing was completed in the past – before digital possibilities existed.

In terms of marketing, the main benefit that technology has brought to companies is the ability to advertise to a much larger target audience. According to Eric Brantner, an online blogger, ‘46% of the world’s population is now online — 3.4 billion people’ (REF). Brantner’s graph highlights how there are over 3 billion users online today. This is a huge target audience for companies – one that was non-existent before the digital age. Without the Internet, companies would have previously had to advertise themselves through the use of printed media, such as newspapers, magazines, flyers, billboards etc. Whilst these methods of advertising were successful, it was much more difficult to find out about specific statistics and demographics. Meredith Davis strongly supports this point, highlighting that ‘it quickly became apparent that interactive media held the potential for bigger and better things’ (2012, p209).

Alongside the ability to create websites and use data, one aspect that has not been discussed is the effect that emails have had on the way companies market themselves. Before the digital age, companies had to notify their customers through the use of flyers, newpapers, paper ads, billboards and word-of-mouth. With email marketing, companies can now immediately contact their current customers, and also reach out to new potential customers, through the use of collected data. Renown email marketing company GetResponse emphasise that ‘regular email marketing to existing customers generates a 15 – 50% increase in total online business’ (p3).

Fariborzi and Zahedifard support this point that email marketing has been hugely beneficial, as they explain that companies can ‘easily find the number of E-mails sent, number of E-mails that have been opened and that those who have opened up, the number of people who are not registered, and click rate’ (2012). Emails can be personalized to customers and are immediate to send out. In this sense, the advancements in technology have given companies a much more efficient, direct option to get in touch with their customer base.

Despite the clear positive impacts of email marketing, there are some identifiable disadvantages. The main negative associated with email marketing is spam, and the over-frequent saturation of emails sent to consumers. Companies that send out too many emails, or emails that are resultantly filtered, end up in spam folders – which are mostly deleted and never read by consumers. Abusing certain spam regulations can also result in legal trouble, which would impact a company’s reputation hugely (Forneris, 2011)

Whilst Fariborzi and Zahedifard earlier supported the use of email marketing, they do agree that email marketing can have a negative impact on companies. They explain that ‘when an E-mail gets through to the consumer, there is so much E-mail that needs to be looked at sometimes it is difficult for the individual to distinguish between solicited and unsolicited E-mail, as well as have time to read through’ (2012). In this aspect, the use of technology can have a negative impact on the success of companies, as traditional marketing methods were less frequent and more engaging as a result. It is therefore very clear that a fine balance must be made when using email marketing, so that a positive reaction is received by the consumer.

Despite advancements in technology affecting company marketing, the way in which companies brand themselves has stayed fairly consistent. Today, whilst logos and branding campaigns are almost entirely digital, the overall image of brands has not changed dramatically since the days of purely traditional media. To highlight this, the history of Coca Cola identities has been analysed as an exampled. As seen, the logo created in the 1900s is still used to this day. This is essentially because a consistent brand image is imperative to a successful company. Rama Moahana Rao makes a crucial point that ‘the key to creating a brand is the ability of a service company to choose attributes such as name or logo that identify the service and distinguish it from others’ (2011). As indicated by the development of the Coca Cola identity, consistency is key when keeping a brand trustworthy to consumers. Technology has had an impact on the way in which companies brand themselves; however, it has had much more of an impact on the strategies taken through company marketing.

Overall, technology has had a massive impact on the way in which companies brand and market themselves. Despite competition becoming much more challenging with the rising increase of companies online, there is a huge online audience that traditional marketing methods could have never even touched upon. Abilities to acquire online data and analyse social media statistics give companies a much stronger ability to understand their customer base, and therefore create more informed, fact-driven campaigns. Whilst, emails have efficiently improved the way in which companies are able to contact their consumers.

As it is easy to get caught up in the digital age, it is still very much important to consider traditional methods, as they are still very effective. Particularly in the sense of branding, it is crucial to remember that a strong brand image is the fundamental underlying basis to a successful company. Even if a company is technologically up-to-date with the latest, marketing strategies, it will not be successful in the long-run if its brand image is weak. In this sense, whilst technology has had a huge impact on the way in which companies brand and market themselves, it is not necessarily the most important aspect to consider.

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Friday, January 6, 2017

OUGD501 - Studio Brief 02 - Study Task 03: Defining The Brief Page (Final Idea)


As I have written the majority of my essay, I now have a much clearer idea of the response I want to take for the practical part of this module. Research into online retail has made me reconsider the design problem. The final brief that I am going to resolve is as follows.

1. Research Question - What role has technology had on the way companies market themselves digitally?

2. Defining the design problem - As a lot of my essay focuses on technology, marketing, and social media, I have settled on resolving a problem that is extremely relevant to these areas. Online retail is one of the most up-to-date, competitive industries in terms of marketing. Social media pages and adverts are constantly evolving, and new technologies are allowing more possibilities for retailers every year.

The problem - 2/3 online clothes shoppers are 'serial returners'. These are people that regularly purchase clothes online, have them delivered and then send them back again in exchange for a full refund. This is mainly due to online retailers offering free returns, and unlimited purchases of clothes. Whilst this may not seem like a problem, it has been stated that 5% of all items returned are binned. Apparel Retail Volume in Units was over 100 billion globally in 2015, which means that roughly 5 billion items are binned each year (full research and sources can be found in the research blog post). This is financially costly for retailers, who are having to increase item prices as a result, and is environmentally having a negative impact.

My brief - Pick an existing online retailer and attempt to resolve the problem of 'serial returners' by minimising the amount of clothes returned. Ideas should be informed by research into the problem, current retail technology and other relative areas. Target audience must be considered carefully. Outcomes should be in the form of a developed online retail platform and marketing campaign for social media sites.

3. 'Client' needs or requirements - The client will be a chosen online retailer, with myself being employed to produce the strategy behind their platform and marketing. The client would most likely give a deadline date and would want to set up meetings to discuss stages in the process.  Therefore, a time-plan will be key to ensure that the campaign is completed and implemented. Online retailers will also have existing brand guidelines, which will have to be followed when producing any digital designs.

4. Audience - This entirely depends on the retailer chosen. Research into the demographics behind will help to determine what audience is targeted. The outcome will be purely focused on the UK however, as this makes it much easier to test prototypes and get feedback from peers/appropriately aged consumers.

5. Mandatory Requirements - The outcome for this brief will be a developed online retail platform and marketing campaign for social media sites. A lot of research into existing clothing brands, and their marketing strategies, will have to be completed in order to ensure that the outcome is successful in resolving the problem.